Both white knights will need to move in each twin – to guard flights and to give mate respectively – but one gets pinned if Black shifts the f7-rook or the e7-bishop to self-block on f6. In part (a), the thematic try 1.Rf6? Sf7 (unpinning the other knight) followed by 2…Sh4 fails only because Black lacks a waiting move (e.g. 2.Be~? checks). The solution switches the two knights’ roles and moves the black king to the square where it will begin in (b): 1.Bf6 Se7+ (unpinning the other knight) 2.Kg5 Sf3. In part (b), the solution of (a) becomes the thematic try, with 1.Bf6? Se7 and 2…Sf3 failing as there is no waiting move for Black (e.g. 2.Rf~? checks). The try from (a) now works as the solution, because the king starting on the “wrong” square allows a tempo to be spent on returning it to the “right” one: 1.Rf6 Sf7+ 2.Kf5 Sh4. Black’s tempo play is enhanced by the paradoxical twinning of the king. The self-blocking moves to f6 are also Grimshaw interferences that enable mates on f3 and h4, anticipating that the king’s move will unmask a line of defence.
Andy Sag: Looks easy at first glance but great care is necessary to avoid checks on the white king.
Satanick Mukhuty: A lovely juxtaposition of Grimshaw and Umnov! Funny how, when you place the black king on f5, it’s mated on g5 – and conversely, when you put it on g5, it’s mated on f5.